These functions are used to interact with the user by posing a simple yes or no question. For details on the other ui_*() functions, see the ui help page.

## Usage

ui_yeah(
x,
yes = c("Yes", "Definitely", "For sure", "Yup", "Yeah", "I agree", "Absolutely"),
no = c("No way", "Not now", "Negative", "No", "Nope", "Absolutely not"),
n_yes = 1,
n_no = 2,
shuffle = TRUE,
.envir = parent.frame()
)

ui_nope(
x,
yes = c("Yes", "Definitely", "For sure", "Yup", "Yeah", "I agree", "Absolutely"),
no = c("No way", "Not now", "Negative", "No", "Nope", "Absolutely not"),
n_yes = 1,
n_no = 2,
shuffle = TRUE,
.envir = parent.frame()
)

## Arguments

x

A character vector.

For block styles, conditions, and questions, each element of the vector becomes a line, and the result is processed by glue::glue(). For inline styles, each element of the vector becomes an entry in a comma separated list.

yes

A character vector of "yes" strings, which are randomly sampled to populate the menu.

no

A character vector of "no" strings, which are randomly sampled to populate the menu.

n_yes

An integer. The number of "yes" strings to include.

n_no

An integer. The number of "no" strings to include.

shuffle

A logical. Should the order of the menu options be randomly shuffled?

.envir

Used to ensure that glue::glue() gets the correct environment. For expert use only.

## Value

A logical. ui_yeah() returns TRUE when the user selects a "yes" option and FALSE otherwise, i.e. when user selects a "no" option or refuses to make a selection (cancels). ui_nope() is the logical opposite of ui_yeah().

Other user interface functions: ui
if (FALSE) {