These functions are used to interact with the user by posing a simple yes or no question. For details on the other ui_*() functions, see the ui help page.

ui_yeah(x, yes = c("Yes", "Definitely", "For sure", "Yup", "Yeah",
  "I agree", "Absolutely"), no = c("No way", "Not now", "Negative", "No",
  "Nope", "Absolutely not"), n_yes = 1, n_no = 2, shuffle = TRUE,
  .envir = parent.frame())

ui_nope(x, yes = c("Yes", "Definitely", "For sure", "Yup", "Yeah",
  "I agree", "Absolutely"), no = c("No way", "Not now", "Negative", "No",
  "Nope", "Absolutely not"), n_yes = 1, n_no = 2, shuffle = TRUE,
  .envir = parent.frame())

Arguments

x

A character vector.

For block styles, conditions, and questions, each element of the vector becomes a line, and the result is processed by glue::glue(). For inline styles, each element of the vector becomes an entry in a comma separated list.

yes

A character vector of "yes" strings, which are randomly sampled to populate the menu.

no

A character vector of "no" strings, which are randomly sampled to populate the menu.

n_yes

An integer. The number of "yes" strings to include.

n_no

An integer. The number of "no" strings to include.

shuffle

A logical. Should the order of the menu options be randomly shuffled?

.envir

Used to ensure that glue::glue() gets the correct environment. For expert use only.

Value

A logical. ui_yeah() returns TRUE when the user selects a "yes" option and FALSE otherwise, i.e. when user selects a "no" option or refuses to make a selection (cancels). ui_nope() is the logical opposite of ui_yeah().

See also

Other user interface functions: ui

Examples

if (FALSE) { ui_yeah("Do you like R?") ui_nope("Have you tried turning it off and on again?", n_yes = 1, n_no = 1) ui_yeah("Are you sure its plugged in?", yes = "Yes", no = "No", shuffle = FALSE) }