These functions are used to interact with the user by posing a simple yes or
no question. For details on the other ui_*()
functions, see the ui help
page.
Usage
ui_yeah(
x,
yes = c("Yes", "Definitely", "For sure", "Yup", "Yeah", "I agree", "Absolutely"),
no = c("No way", "Not now", "Negative", "No", "Nope", "Absolutely not"),
n_yes = 1,
n_no = 2,
shuffle = TRUE,
.envir = parent.frame()
)
ui_nope(
x,
yes = c("Yes", "Definitely", "For sure", "Yup", "Yeah", "I agree", "Absolutely"),
no = c("No way", "Not now", "Negative", "No", "Nope", "Absolutely not"),
n_yes = 1,
n_no = 2,
shuffle = TRUE,
.envir = parent.frame()
)
Arguments
- x
A character vector.
For block styles, conditions, and questions, each element of the vector becomes a line, and the result is processed by
glue::glue()
. For inline styles, each element of the vector becomes an entry in a comma separated list.- yes
A character vector of "yes" strings, which are randomly sampled to populate the menu.
- no
A character vector of "no" strings, which are randomly sampled to populate the menu.
- n_yes
An integer. The number of "yes" strings to include.
- n_no
An integer. The number of "no" strings to include.
- shuffle
A logical. Should the order of the menu options be randomly shuffled?
- .envir
Used to ensure that
glue::glue()
gets the correct environment. For expert use only.
Value
A logical. ui_yeah()
returns TRUE
when the user selects a "yes"
option and FALSE
otherwise, i.e. when user selects a "no" option or
refuses to make a selection (cancels). ui_nope()
is the logical opposite
of ui_yeah()
.
See also
Other user interface functions:
ui